Performance characteristics of a camera-based tangible input device for manipulation of 3D information


Conference


Z. Chen, C. G. Healey, R. St. Amant
Proceedings Graphics Inteface 2017 (GI 2017), 2017, pp. 74-81

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APA   Click to copy
Chen, Z., Healey, C. G., & Amant, R. S. (2017). Performance characteristics of a camera-based tangible input device for manipulation of 3D information. In Proceedings Graphics Inteface 2017 (GI 2017) (pp. 74–81).


Chicago/Turabian   Click to copy
Chen, Z., C. G. Healey, and R. St. Amant. “Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D Information.” In Proceedings Graphics Inteface 2017 (GI 2017), 74–81, 2017.


MLA   Click to copy
Chen, Z., et al. “Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D Information.” Proceedings Graphics Inteface 2017 (GI 2017), 2017, pp. 74–81.


BibTeX   Click to copy

@conference{z2017a,
  title = {Performance characteristics of a camera-based tangible input device for manipulation of 3D information},
  year = {2017},
  pages = {74-81},
  author = {Chen, Z. and Healey, C. G. and Amant, R. St.},
  booktitle = {Proceedings Graphics Inteface 2017 (GI 2017)}
}

Abstract

A demonstration video of a tangible user interface in the form of a stick-and-ball cube frame used to directly manipulate an on-screen augmented reality object

This paper describes a prototype tangible six degree of freedom (6 DoF) input device that is inexpensive and intuitive to use: a cube with colored corners of specific shapes, tracked by a single camera, with pose estimated in real time. A tracking and automatic color adjustment system are designed so that the device can work robustly with noisy surroundings and is invariant to changes in lighting and background noise. A system evaluation shows good performance for both refresh (above 60 FPS on average) and accuracy of pose estimation (average angular error of about 1). A user study of 3D rotation tasks shows that the device outperforms other 6 DoF input devices used in a similar desktop environment. The device has the potential to facilitate interactive applications such as games as well as viewing 3D information.


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